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Extracting assets from unity game
Extracting assets from unity game








extracting assets from unity game

It also does ignore tiling and offests set in shaders. You can add custom shader properties in the MaterialPropertyExtensions.cs class. Please check the manual for more details. ⚠️ *Textures are searched by common property names like '_MainTex' or '_BaseMap'. It also remaps the UVs to match your new mesh. If demand is high enough then a glTF export may be added in future releases.Ĭreates a new (smaller) texture based on the selected polygons. ⚠️ OBJ files can not contain multiple UV sets.

extracting assets from unity game

Use this if you want to open the mesh in other 3D tools like Blender, Maya, Max. That's a file format limitation.Įxtract meshes from multiple objects and export them separately or combine them to one single mesh.Įxport your meshes as. ⚠️ OBJ files can not contain bone information. Bone weights and bind poses are added to the mesh. Skinned meshes are BAKED in their current pose and then exported as a static mesh (just like MeshRenderer).īones are added to the exported prefab. Either based on sub mesh index or material.Ĭhoose the pivot freely for your new mesh. ✔️ Material based separation & Sub Mesh Support Just draw on the mesh and hit the "Extract Mesh" button.Īfter extraction the tool will generate a prefab which uses all the new meshes, materials and textures.

extracting assets from unity game

You will get a ready to use Prefab with sliced textures and remapped UVs. With this tool you can extract what you need within seconds. You only need parts of the awesome model you have just purchased?










Extracting assets from unity game